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Produktinfos

 

Graphics->microcontroller tool with lots of functions (color tables, compression etc.)

This tool is included without extra charge if you purchase one of our graphics modules ! This utiltiy converts bitmap graphics to arrays for microcontrollers. It includes several modes for color reduction, compression etc. and output formats
Item No.:E-S030
Weight:0,00 kg
Stock: Available


 
 


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This excellent tool converts any graphics in JPG, GIF, BMP etc. format to microcontroller conform arrays or binary files to use bitmaps in your microcontroller.
 
Several options allow reducing the needed amount of data (memory) in your controller. The software supports color reduction, compression and color tables. Output format are C, Basic, user defined and also binary file.
 
Version 3.0 is already on your CD if you order a module D01x, D06x, D07x or a DemoQE128 directly from us - you do not need to purchase this tool then!
If you did not order a module directly from us (e.g. if you got an OEM module from another vendor (such as the DemoQE128TFT, the TIP300 or the BasisTFT) you do not own a license for this tool and you need to purchase one. This software has been developed exclusively for us and is not available anywhere else.
 
No shipping costs! You will get the software including your license by mail.
 
Required system: Microsoft Windows2000, WindowsXP, Windows Vista;
 
Feature list:
  • Creates data arrays for monochrome and for color pictures 
  • Works with JPG, GIF (animated GIFs too), JPG, BMP, PNG, ICO
  • At monochrome LCDs: pixels can be chosen to be calculated vertically or horizontally
  • At color LCDs: Amount of colors can be chosen from 2 to 65536 colors (color reduction)
  • Creates color tables for dramatically reducing the amount of needed data (saves memory in your controller)
  • Data compression (RLL) for reducing the needed amount of memory
  • Picture edit: Zoom, Rotate, Mirror, Color reduction
  • Predefined output array formats for C or Basic, also free defined output format is available
  • Definable output format for the data format, color tables etc.
  • many many more. ....
Photo 1: Data compression 
The picture, originally with 16 million colors, would need, reduced to 2 Byte per Color (=65K colors) 46464 Byte of data (memory) which is usually too much. After color reduction, usage of color tables and compression, the needed memory came down to 11983 byte (approx. 1/4 of the memory). Data with lots of similar colors in a row (such as logos etc.) can have memory reduction of 90%.
glcd_convert3.gif
 
 
Photo 2: Output-options
glcd_convert1.gif
 
Photo 3: reduction of colors (resampling) of a 16 million color file
 glcd_convert2.gif